For best results. Install Mods 1 or 2 at a time unless they have dependencies. Confirm it works prior to adding more mods.

This article will explain the steps to install Workshop mods on your ARMA 3 game server you have with us using the Workshop browser built into the control panel.

Please Note:

Some mods may have different setup steps, or require extra steps after install (such as editing of a configuration file or your mission file). The mod info page or documentation for the mod should tell you this.

For multiple mods, repeat from step 3 on-wards for each mod.

Some mods, will not work with other mods, add your mods one at a time, testing after each to help find problem mods and for a smoother install.

How to install workshop mods:

Login to our TCAdmin control panel and select the game server you want to work with.

Click on the Steam Workshop (Blue) icon. There are three icons relating to the workshop browser. For this step you want the blue one.



Find the mod you wish to install find it in the browser and click install. Let the process complete. Larger mods will take longer to complete.

Click the "File Manager" button, and you should then see a folder with the mod ID of the mod you just downloaded

Click the rename button and rename it @something.

Change something to anything you like, to help specify it much easier, name it after the mod, for instance if you were installing a mod such as ACE, name it @ace



Back out of the File Manager and click on Commandline Manager

Select the command line that best suits your requirements, or create a Custom Commandline using the Custom Commandlines tab.

Add the name of the mod folder you set in step 5 into either the -mod box or the -servermod box shown.

Most mods from the workshop will need to be specified after -mod, some may require -servermod, the mod should tell you this on its workshop page if it is the case.

For multiple mods they should be separated by colon and inside ", for example:

mod="@mod1;@mod2;@mod3"```

Please do not end the mod= section with a ; as this can cause the mods not to load, once you get to the last mod, just leave it as @mod3", check over your command line for this as it can solve a lot of problems.

Considering the nature of how ARMA III operates, it is best to do this one step at a time when adding mods. Once you encounter an issue, you can contact support to look into it and it'll help us solve the issue faster.

Once you are done, click Apply.

#Before you hit that start button

Check if that mod has any other steps you need to complete, such as editing a configuration file or your mission file. The mod should tell you on its workshop page or website if this is the case. We advise checking using Google to see if there are any instructions elsewhere.

You may then start your server and if done correctly, your server will now be online with that mod!

Updating Mods.

When the Steam workshop browser detects an update for your mods it will list in in the 'Updates' page of the workshop.

Click the update icon for the mod in question, which will update it and move the new key file. You can also 'Update All'.

Once the update process completes above you will have new folders in your file manager which are the updated files. You will need to rename these folders to what you named in your command line. So complete step 5 from the steps above.



Using the Workshop Command line.



After installing mods you will see in the command line manager a command line at the bottom, which has automatically added the mod ID's for each mod installed via the workshop browser. Selecting this command line will enable it. For each mod installed via the workshop browser it will add the mod to the command line. It does not know if it needs to be in servermods.

We recommend following the article step by step but provide this information in case you wish to use the workshop system as an almost automatic process.
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